Tuesday, 15 March 2016

Games Production - Milestone 2

By this milestone, we were meant to have created a gameplay protoype of our game that is representative of the core gameplay mechanics. However, since we had already created a protoype for the last milestone, we had chosen to start implementing greybox versions of the environment art.

However, by implementing this art, it became apparent that I would have to start creating simpler colliders for the movement and for the raycasting that determines the state of each cover point. The art mesh will simply a visual representation of the environment, and also the colliders that the gun raycast and enemy projectiles collide with.

https://www.youtube.com/watch?v=P8gEB_bYFn8


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