Today is the final hand-in for our game. Much of the last week has been spent bug fixing and polishing the game. I re-lit the scene and played around with Unity's Cinematic Image Effects from the asset store in order to achieve a more cinematic aesthetic.
We also upgraded the blood effects and I spent a lot of time rebalancing how the enemy's waves escalate in difficulty.
I have since also added a highscore system, as the ability to compete with other greatly enhances the overall enjoyment of the game.
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